// stdafx.cpp : source file that includes just the standard includes
//	Manager.pch will be the pre-compiled header
//	stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

BOOL isCollision(CRect &r, CPoint &p)
{
	if(r.left <= p.x && p.x <= r.right &&
		r.top <= p.y && p.y <= r.bottom)
	{
		return TRUE;
	}
	return FALSE;
}